Well got in a little Quick game of Black Powder agian today - It was pleasant getting in some gaming time on a Saturday. Steve came over again as well as my friend Daniel. I basically umpired and taught the system/modified per my nuisances. Using the SEWSC turn sequence with a bit of tweaking myself - The game ran rather smoothly. Since I wanted to try this out - I used my amended turn sequence and amendments - we rolled for units seprately but placed markers separetly for brigade orders - also the more I play it the more the rules (make sense) apparently you roll for melee saves on kills as well - I am simply applying the rally movement from CLS as FB 1, FB2 or rout move - it worked well (the melee support rule I still think needs tweaking) Made a couple mistakes - proximity moves are optional you may chose to or you may try to move more in the regular move phase. ( I prefer the locked in tactical phase - once your engaged it should be difficult to get out.)Because we only had the two players and limited troops (2 Brigades Infantry and a Brigade of Cav each - although the French Cav brigade never made it on the table (Poor maps of Russia) Russians were all stubborn and russian Hussars were bloodthirsty - We only had one blunder move the whole game - Daniel rolled for his 4 gun French Battery and it had to retreat one move almost all off the table.
French were taking advantage of the Russians inability to get his commands moving - The French maintained control of the village and the vital bridgehead until the end of the game. A Daring set of Charges by the Russians Using Cossacks as Shock Cavalry caught a French unit forming square in disorder. This was followeded by Flank and rear charges as the Cossacks and a smaller unit of Prussian Cav caught both Batteries deployed facing the wrong directions.
The Russian Holy Icon gave the russians a major morale boost at critical times. pics to follow. In spite of some mistakes on the part of the umpire (too many dice for meleeing a BUA) Disordered Cossack retreating past a French square (does that count as an advance?) Although the Russian medium guns finally got deployed (next to a french square facing the wrong direction) and never fired a shot the whole game.
The French 4 gun battery caught the Cossacks mentioned earlier with enfilade fire and only killed 2 Cossacks which were saved in the morale save - Only mistake I made was letting the Russian Cossacks on Morale saves from hits roll as 4+, when they should have been 3+ or 2+.
Anyway finally getting a handle on the rules and the nuances of some it makes since although I still prefer a clearer winner on the melees and support only counting for break test rolls.
326 BC The Battle of Hydaspes
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Just posting a few images from the game we played yesterday afternoon, The
Battle of Hydaspes, where Alexanders veteran army fought the Indian King
Porus...
4 years ago
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