Pirates/privateers circa 1700 to 1799 using Black Powder
North Georgia Irregulars/Powder Springs Irregulars get started on summer gaming,
Henry and Stephen played the British Elites and British Legion respectively (all Elite / Crack / Steady / First fire) while Steven handled the Privateers and British marines. The Hessians were bogged down bringing the rear as their artillerygot stuck in the Virginia mud and never entered the battle.
Pirates carry out a raid seeking supplies and booty for their forces to divide, If they pillage they generate a d6 of Militia/Guerillas - However should they burn the farm this generates 2 d6 of Militia/guerillas /or regular renforcements (1,2 - 3,4 - 5,6)
we had a great 4 or 5 hour game introduced Henry to the rules - threw in some Privateers/Pirates (Bloodthirsty/warbands/skirmish/marauders) to raid the fort - Also at various points around the table the British foces encountered Ambush markers that generated one d6 of indians not friendly to the crown. This ended up generating an Indian warband of almost 12 to 16 figures who stalled the British Highlanders and Elite British foot for 3 to 4 turns. No attack columns were permitted to keep the period tactics linear in nature. French allied skirmishers were allowed to mass as long as they were not disordered.
So score it as follows
Privateers 6 victory points - lots of looting of the fort and destroyed one enemy unit (Note Tavington was moving into position to relieve the pirates of fortress booty for the crown and himself)
British 4 victory points - lots of burnt buildings and 3 broken rebel units (some confusion over the command check and burning vs pillaging (may need separate die roles for burning vs pillaging)
(the British only burned 2 Loyalist farms as opposed three rebel farms getting torched
Rebels 3 victory points broke the British Marines escorting the Privateers, but the units intent on stopping the Pirates were broken as well, The rebels did have a river boat armed with swivel light artillery which provided some supporting fire for the Rebel attacks on the bridge
Blunder move at the end of the game put a friendly unit over 12 inches and directly with their backs to a roving unit of Tarletons British Legion Cavalry (Can you say shes ka bob infantry)
Which also resulted an event card for the Rebel left flank that saw a light unit retreat 2 moves upon being surpised by a company of Loyalist light infantry
Tavington did not burn the Anglican Loyalist church but spared the church and graveyard from being put to the torch or otherwise desecrated.
The Rebel Virgina mortar and 3rd Virginia Continentals , also Spanish Regulars finally appeared, But too little to late to change the huge margin of victory enjoyed by the Pirates and the British.
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