Pirates/privateers circa 1700 to 1799 using Black Powder
North Georgia Irregulars/Powder Springs Irregulars get started on summer gaming,
Henry and Stephen played the British Elites and British Legion respectively (all Elite / Crack / Steady / First fire) while Steven handled the Privateers and British marines. The Hessians were bogged down bringing the rear as their artillerygot stuck in the Virginia mud and never entered the battle.
Pirates carry out a raid seeking supplies and booty for their forces to divide, If they pillage they generate a d6 of Militia/Guerillas - However should they burn the farm this generates 2 d6 of Militia/guerillas /or regular renforcements (1,2 - 3,4 - 5,6)
we had a great 4 or 5 hour game introduced Henry to the rules - threw in some Privateers/Pirates (Bloodthirsty/warbands/skirmish/marauders) to raid the fort - Also at various points around the table the British foces encountered Ambush markers that generated one d6 of indians not friendly to the crown. This ended up generating an Indian warband of almost 12 to 16 figures who stalled the British Highlanders and Elite British foot for 3 to 4 turns. No attack columns were permitted to keep the period tactics linear in nature. French allied skirmishers were allowed to mass as long as they were not disordered.
So score it as follows
Tavington did not burn the Anglican Loyalist church but spared the church and graveyard from being put to the torch or otherwise desecrated.