Played part of a little scenario (amended) using Queens rangers and a Battalion of Hessian grenadiers as one Brigadeand then 2 battalions of British legion (21) n (18) with attached Cavalry rolled for the cavalry to come on against 2 militia (untested) a skirmishing group of indians and another unit of skirmishers Rebels had 2 light guns. Both Militia rolled 1's for stamina - but good die rolling kept these units on the table a long time
Fire dice reduced the effectiveness of the smaller legion units and i keep forgetting to reduce the melee dice for the cav being only 6 figures (Cav only engaged the artillery at the end.
But it was a fun little scenario (one blunder move - on my part - which saw the Hessian Grenadiers retreat off the table in 2 moves)But the Brigadier brought them back on. And charged forcing the beaten up Militia unit to retreat.
The funniest part was the burning of the farms - 3 failed command rolls resulted in 3 loyalist farms being set to the torch versus 2 rebels farms/church(armory) - Shades if the Mel Gibson movie the Patriot!
Marginal Rebel victory but there store house of Arms and powder ended up being hidden in a loyalist anglican church which was subsequently put to the torch for suspected rebel ties (courtesy of the British Legion infantry.) Tarleton took the Cav on a glorious "hollywood" charge uphill at a light gun stubbornly defended, but sure to be shatteredted the next turn darkness fell as the rebels were forced to retire knowing that Loyalist sympathies had been hurt by indiscriminate Pillaging by British troops,
I think.this will be an excellent game in April. I look forward to playing the whole thing on the 6th of April with my buddies.
Tonights game was a playtest to show someone else (a newbie) the rules and figures - he throughly enjoyed it. I played the British both times next time I will reverse the roles let him enjoy the superior British forces. Pics to follow.
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