Favorite AWI Blog's 2014

VolleyFireVSFwargames

New for 2013 new adventures 1895 and Beyond
http://volleyfirevsfgames.blogspot.com/

Henry has introduced me to a new set of rules look here for new tales of these adventures.
IHNM - In Her Majesty's Name by Osprey

Volleyfiresupplydepot

My newly updated blog for supplies and painting tips gleaned from the web and my general surplus miniature selling page click on the link to take you to the new blog.
http://volleyfiresupplydepot.blogspot.com/

I now have joined the electronic age and have paypal and EBay auctions.

VolleyFireOverseas

This is a blog I set up to chronicle my adventures in wargaming overseas in Scotland in 2011 and to continue following particular games overseas that I enjoyed with my new friends in Edinburgh. I look forward to finally updating this with more pics soon.

http://volleyfireoverseas.blogspot.com/

Napoleonic Campaigning in Italy

Napoleonic Campaigning in Italy
Les Grognards Blog "The sabre that Napoleon used at Marengo"

Napoleon's Drum and his Marshals

Napoleon's Drum and his Marshals
Napoleon Mulling over his battle plan

Napoleon reflecting by Iron Mitton

Napoleon reflecting by Iron Mitton
Quiet before the battle

Napoleon the morning of waterloo

More Iron Mitton Cartoons

More Iron Mitton Cartoons
Knock - Knock

Iron Mitton Cartoons

Iron Mitton Cartoons

Civility in wargaming

Civility in wargaming
Showing posts with label Canvas Eagles / Blue Max. Show all posts
Showing posts with label Canvas Eagles / Blue Max. Show all posts

Tuesday, November 20, 2012

The Day After Feasting Battle

This Coming Saturday will be either some BP 28mm AWI or Nappies in Spain plus WWONE airplanes / probably BLUE MAX as Henry will be over on the 8th of December for a post Pearl Harbor Day game. Looking forward to ending the year on a high note with a few games - Recommend Siege of Augusta in January 2013 check out their link siegeofaugusta.org  January 18-20, 2013  at DoubleTree by Hilton in beautiful Augusta, Georgia

Friday, July 20, 2012

Thursday Night Blue Max

New Game - Old Rules - New Group

A little introductory game of Blue Max for the new guys - 3 hours and two kills. Germans downed the two Allied pilots. For one kill each. Basically two games in 3 hours. Luke - Anthony and not pictured Stephen.


Luke

Anthony

the allies





First German Kill



Second German kill


Then Couple of Saturdays ago I introduced (Henry) to the fun Blue Max / Canvas Eagles using the Canvas Eagles dice chart damage table with my 1/72 scale planes. I am afraid the germans did not fair as well this time - Escort quickly dispatched Observation plane escaped after observer wounded twice then finally killed. Untenable position withdrew to fight another day.

staggered table entry did not spell good things for the germans



The German escort must have been a Novice as he was dispatched early








despite repeated damage to both allied planes
 the lack of sufficient firepower saw the observer fail to down a single allied plane









Henry has Wings of War planes so Labor day weekend we will try that rule set and use his planes with both sets of rules. Henry has his own version of events from the Allied perspective to be posted soon.

Sunday, February 19, 2012

Canvas Eagles / Blue Max - World War One - Larry Leadhead Website Rules




WARNING: Blue Max/Canvas Eagles is a fast paced, easy to learn and highly addictive game.


Blue Max/Canvas Eagles is a fast paced multi-player World War I (1914 - 1918) aerial combat game that is played on a hex game mat. Each game depicts a single dogfight in which each player controls a single aircraft, and attempts to shoot down as many enemy planes as possible without being shot down themselves. There is no limit to the number of players that can play in a single game.



Blue Max/Canvas Eagles is played on a hex grid game mat, with the players, using an aircrfat maneuver chart decide which maneuver their aircraft will perform on the following move. After all players have decided their moves, all the aircraft are moved simultaneously on the game mat. Players can shoot at another plane only if the enemy aircraft is within their fire arc at a maximum distance of 3 hexes. The game rules are very simple with most being contained within the game components used for game play. Referencing the rules manual is rarely necessary. After playing a few games, you can start using the campaign rules, which adds more fun to the game.

Eric Hotz & Phil Hall © 2008



Canvas Eagles/Blue Max

Looks like a great site with free downloads for the entire ruleset.
Also from the yahoo discussion group today -
Re: 10 section antennas for sale
"I checked this group today to announce something and found you guys talking about it already. So I'll just reply to this post here. I am modifying my hex flight bases to include a telescoping rod as well. It's a 5 segment with magnet on the end. The flight stand has a built in direction indicator and elevation indicator. I also finished my new magnetic mounts that can be used to indicate yaw, pitch, and roll. We use these to indicate the last turns move for instance a left turn with a climb so you can keep track visually more whats going on and it looks great.

Telescoping rods by themselves will be $3 each. 4" hex flight stands are $9 (I can make 5" if someone is trying to do 72nd scale) Magnetic mounts are $2.50 each for the small 1/144th scale stuff and $4 each for the larger 1/72nd scale ones. So for 1/144th you can have a setup for under $15. I was going to announce the mag mounts but I'm also placing an order for telescoping rods soon so if anyone is interested email me and I can add some to my order."

Mag mounts can be seen here:
http://www.corseceng.com/blog/2010/9/20/universal-magnetic-mounts-are-ready.html

Flight stands here:
http://www.corseceng.com/blog/2010/4/18/canvas-eagles-flight-stands.html

"The mag mounts can be attached to the rods I've worked out easy and secure ways for both sizes."
Jonathan Bowen - CorSec Engineering
http://www.corseceng.com/
Also below is a comparison given by
Eric Hotz between
Blue Max/Canvas Eagles and another Air Game rules set CY6
CY6 is a good game, but I want to play a lot of turns and I want to play a fast game when I play an air combat game. I find CY6 a bit complex. It may be a more accurate simulation of flight, but it sacrifices game speed to achieve it.

I like CY6, and if I had more time, I would play it more. Canvas Eagles is just an easier game to grab and play, and judging by the number of people I saw playing Canvas Eagles vs those playing CY6 at my local club, I'd say a number of people agree with my feelings.
 have played "Check Your 6" WWII and the world war one version has been played at my club. My local club used to field 20+ players for Canvas Eagles games in the past -- this was "usual" for single games. These were big events. I was away from the club for almost two years and expected, upon my return, to see everyone playing the WWI version of CY6. What did I see... I saw 15 people playing Canvas Eagles. I saw my friend Craig playing and I asked him, "Why is no one playing the CY6 WWI version?" He looked at me and said, "We tried it... its way to complicated". I haven't seen the game played since. My local club has 100+ members with between 60 and 80 showing up for game nights. This is one the largest and oldest tabletop gaming clubs in North America

Is Blue Max/Canvas Eagles rubbish? Blue Max and Canvas Eagles do something that no other game I have ever played does. They capture the speed and fury of WWI air combat. They capture the flavour of the period better than any other game I have played. When I played at the club, we would get in between 35 and 55 turns.
The last time I went to my club was last month and there was a 10 player Canvas Eagles game going on. People play Check Your 6 WWII at the club, but its a smaller group. The game of CY6 I played got in about 8 turns in two hours. With Canvas Eagles, this would have been around 20 turns. CY6 is a good game, but very detailed while Canvas Eagles is a more fluid game because the game was designed to move quickly. You sacrifice something for that.
  I could see little difference between it (CY6) and the old Avalon Hill Air Force game.

A friend of mine used to play WWII in Calgary, Canada. He played using wheeled stands. He came over to Vancouver, where I live, for a visit. When he heard I was playing a WWI game that used hexes he laughed and went on and on about what wheeled stands are the best and most accurate way to play WWII or WWI. After he played Canvas Eagles he wanted to know where to get the game. He said it was a great game.

Blue Max was never intended to be an accurate game. When you are playing on 5 inch hexes, and moving two or more hexes at a time, you lose something, but at the same time you gain speed and a very addictive, fun game for all ages.
  It simply can't be beat for its feel and flavour of the period.
Canvas Eagles is also the best convention game I have ever seen,
 especially when using these fluid rules.

So there you have it an unbiased opinion on Canvas Eagles the New Blue Max rules.

Saturday, October 9, 2010

Canvas Eagles / Blue Max - World War One - Larry Leadhead Website Rules


WARNING: Blue Max/Canvas Eagles is a fast paced, easy to learn and highly addictive game.


Blue Max/Canvas Eagles is a fast paced multi-player World War I (1914 - 1918) aerial combat game that is played on a hex game mat. Each game depicts a single dogfight in which each player controls a single aircraft, and attempts to shoot down as many enemy planes as possible without being shot down themselves. There is no limit to the number of players that can play in a single game.



Blue Max/Canvas Eagles is played on a hex grid game mat, with the players, using an aircrfat maneuver chart decide which maneuver their aircraft will perform on the following move. After all players have decided their moves, all the aircraft are moved simultaneously on the game mat. Players can shoot at another plane only if the enemy aircraft is within their fire arc at a maximum distance of 3 hexes. The game rules are very simple with most being contained within the game components used for game play. Referencing the rules manual is rarely necessary. After playing a few games, you can start using the campaign rules, which adds more fun to the game.

Eric Hotz & Phil Hall © 2008



Canvas Eagles/Blue Max

Looks like a great site with free  downloads for the entire ruleset.
Also from the yahoo discussion group today -
Re: 10 section antennas for sale
"I checked this group today to announce something and found you guys talking about it already. So I'll just reply to this post here. I am modifying my hex flight bases to include a telescoping rod as well. It's a 5 segment with magnet on the end. The flight stand has a built in direction indicator and elevation indicator. I also finished my new magnetic mounts that can be used to indicate yaw, pitch, and roll. We use these to indicate the last turns move for instance a left turn with a climb so you can keep track visually more whats going on and it looks great.

Telescoping rods by themselves will be $3 each. 4" hex flight stands are $9 (I can make 5" if someone is trying to do 72nd scale) Magnetic mounts are $2.50 each for the small 1/144th scale stuff and $4 each for the larger 1/72nd scale ones. So for 1/144th you can have a setup for under $15. I was going to announce the mag mounts but I'm also placing an order for telescoping rods soon so if anyone is interested email me and I can add some to my order."

Mag mounts can be seen here:
http://www.corseceng.com/blog/2010/9/20/universal-magnetic-mounts-are-ready.html

Flight stands here:
http://www.corseceng.com/blog/2010/4/18/canvas-eagles-flight-stands.html

"The mag mounts can be attached to the rods I've worked out easy and secure ways for both sizes."
Jonathan Bowen - CorSec Engineering
http://www.corseceng.com/